About

Welcome to Legends of Equestria, a free-to-play MMORPG, available to play right now in Open Access!

Our in-development game is full of adventures, magic, and small horses. You will be able to fly, dance, play with pets, and more with friends or by yourself. There's even a whole community of friends over at our forums!

We are an ongoing project! We are always looking for talented new volunteers to help us out. If you feel like you're ready, feel free to send us your application.

Currently Hiring:

2D Art:

-Texture & Concept Artists

3D Modeling

Audio:

-SFX Designers

Design:

-Level Designers

-VFX Artists

-Systems Designers

Implementation:

-Script Implementers

-Unity Implementers

Programming

Descriptions of the above jobs, and additional hiring information and recruitment status can be read here.

The following departments are currently not hiring: Animation, HR, Moderation, PR, Voice Acting, Web Dev, and Writing.

If you don't receive a response to your application within two weeks, please contact us on our support email.

News

Legends of Equestria's Open Access Release is Live! New Animated Story Trailer!

Sep 09



Hey there, everypony!

We're super happy, excited, and proud to say that the servers are now open for Legends of Equestria's Open Access Release!

This is a moment five years in the making; Legends of Equestria is now available to play, permanently, for everyone! We've been working super hard all this time to bring the world of Equestria to life for you, and we really hope you enjoy this next stage of the journey with us.

If you haven't already grabbed the game files, they're available from our downloads page. Bear in mind that while the launcher version of LoE will update itself when we make changes, other versions will not; you'll have to re-download the game files if you find yourself having trouble logging in after we update something. We'll be releasing launchers for the MacOS and Linux versions for the game as soon as we can!

You'll need to unzip the downloaded files (through your OS using a program like WinZip, which you can find instructions on here), and then double-click the .exe file in there to start up the game! If you have any problems, please first try removing all LoE files from your computer & re-downloading them, as the download may have run into an issue, or we might've released an update you need to download from us directly!

If you get stuck in-game, try using the /stuck command; for a full list of commands, type /help in the in-game chat!

Our moderation team will be constantly monitoring the game, to ensure everypony's safety and comfort, and will be enforcing our rules. You can check them out here!

Please bear in mind that this isn't a finished product; the Open Access Release for Legends of Equestria is an ongoing work-in-progress. You'll likely encounter your share of bugs on your journey through Equestria, and we need you to let us know about them so that we can make the game better! You can read our bug report tutorial here.

There's a lot of progress still to be made until we can happily call Legends of Equestria a finished game; we'll be playing right alongside you during the OAR, but we'll also be hard at work to keep making everything better, and adding new stuff for you to enjoy.

On top of that, we just released a new animated story trailer that you can check out here:



Thanks so much for your support and love, everypony! See you in Equestria!

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Open Access Release Downloads Are Now Available!

Sep 08


Hey there, everypony!

The downloads for our Open Access Release are now available from our website's downloads page, so you can grab your copy of the game files,and you'll be ready for when the servers open tomorrow (September 10) at 00:01 EST!

Click here to download Legends of Equestria's Open Access Release!

Please note: some browsers might not trust our downloads, and label them as potentially dangerous. As long as you're only getting them from our downloads page, they should be safe to run, but be careful that you don't download files claiming to be LoE from anywhere else; we can't guarantee that they're safe! If you have trouble downloading the files, try searching for instructions on how to unblock downloads with your internet browser.

In addition, your operating system or antivirus software might also think LoE files are a risk. You may have to tell it to let the program run; again, try searching online for instructions on how to do this, depending on your operating system/security software!

Legends of Equestria is designed for Windows, MacOS, and Linux computers. To check if your computer will be able to run LoE, take a look at the details on our FAQ page!

We can't thank you all enough for following and supporting us on this journey so far, but remember, the Open Access Release is just the first step we'll be taking together! There's a lot more to come, so we hope you're all ready to explore Equestria together with us!

See you tomorrow!


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Open Access Release: Last Details & Changelog!

Sep 08
Hey, everypony!

We're just a couple of days away from our Open Access Release starting! We hope you're all as excited as we are to explore Equestria together!

Before Sunday rolls around, though, we just want to go over a few things with you regarding the OAR, so that everypony starts off on the right hoof!

The first thing we want to reiterate is that this is not the final release of Legends of Equestria. Think of the Open Access Release as a 'beta' release of LoE; we'll still be working hard on the game for a long time to come, but we're confident that what we have so far is enough for everypony to enjoy now, rather than have you wait any longer!

For the Open Access Release, our servers will be opening at 00:01 EST, Sunday 10 September. That's the earliest you'll be able to access and play the game!

We will, however, make the game files available to download 24 hours in advance. At 00:01 EST, Saturday 9 September, you will be able to download Legends of Equestria from our website's downloads page, where there will be separate versions for Windows, MacOS, and Linux computers. For more information on our system requirements, check out our FAQ page!

Be aware that, like all server-based games, there may be some difficulty serving all the requests that come in the moment the game becomes available. We've worked hard to try and mitigate the effect of all those simultaneous requests, but we can't guarantee that there won't be problems for the first couple of hours or so. If you'd rather wait a little while before trying to play, you should be able to avoid those issues!

Of course, since this is an Open Access Release, we don't expect everything to be flawless. We know that no matter how hard we - or our Limited Access Release players! - have tried, there'll always be a few bugs that sneak by. Luckily, we have a bug reporting system especially designed so that you can let us know about any problems you run into! You can find all the details of how to use Phabricator to tell us all about them here!

So, what's changed between our last public event, and the Open Access Release? Well, we've prepared a little changelog to let you know! This doesn't cover everything - there's some more stuff that's more back-end, and also some details that we hope you'll find out yourself - but it includes a lot of the stuff you're most likely to notice. Check it out here !

You might also notice a few things missing from the list there that we have previously talked about; most notably, the Ancient Athamanes dungeon. This is something we really worked hard on getting ready for the Open Access Release, and we're making good progress on it; however, the damage caused by the July cyberattack to both the game itself and also our schedules, has meant that we won't be able to have that dungeon in a playable state by Sunday. We're still working on it, though, and we anticipate it being ready to implement within the coming days and weeks!

In fact, we're working on a lot more stuff to be added to the game after the Open Access Release kicks off, and a lot of it is pretty close to completion. Here's a little taster of what we anticipate adding over the first couple of months:


  • Ancient Athamanes dungeon

  • More manes, tails, and customisation options

  • New area: Applewood

  • New quest arc

  • Crafting system

  • More Talent Mark options



This is by no means the only stuff we're working on, just the things we hope to have ready soonest. It's super hard to tell when any individual thing will be ready, due to the nature of the project, but rest assured that we're working hard on these things - and so much more! We've been working on Legends of Equestria for five years already, and we don't anticipate stopping any time soon, so hopefully there'll always be something to look forward to!

Thanks for reading all of this, everypony! We hope you're all looking forward to Sunday as much as we are!


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LoE Open Access Release Environment Highlights Trailer!

Sep 06
We've been working non-stop to make sure the world of Equestria is wide and wonderful for you on September 10, when our Open Access Release begins; and to highlight that work, we've made a new trailer to show off some of our major locations!



Remember, Legends of Equestria is still in development, so these locations are by no means final, or the only ones you'll be able to enjoy during our Open Access period (and beyond, of course)!

This trailer was made using some of our higher graphical settings; for an idea of how the game may look on lower settings, check out our previous trailer: https://youtu.be/h-smLjSnqxc

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LoE Open Access Release Gameplay Trailer

Aug 30
With our Open Access Release starting September 10, we've created another trailer to highlight an important aspect of the game!

There'll be plenty to do and see in Equestria, but you won't be able to do it all alone! For some adventures, you'll need to work together with friends - the ones you already have, or the new ones you'll be able to make!





Please note, this trailer was produced using LoE's lower graphics settings. We want to ensure LoE is accessible to as many people as possible, even if they don't have access to high-end computer hardware. If you have the horsepower (pun intended) to run higher graphical quality settings, LoE might look pretty different; some better video settings were used for our previous trailer, here!

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